﻿//! TVML Version 3.0
//! FIL=BitchieTalk
//! initializeStart
skipscript( switch=on )

//character: openmodel( model=NAO, filename="Characters/Bob/Bob" )
//character: openmodel( model=NAO, filename="Characters/Mary/Mary" )
//character: openmodel( model=NAO, filename="Characters/Pooni/Pooni" )
character: openmodel( model=NAO, filename="Characters/Mia/Mia" )
//character: openmodel( model=NAO, filename="Characters/bucchu/bucchu" )
//character: openmodel( model=NAO, filename="Characters/pris/pris" )
//character: openmodel( model=NAO, filename="Characters/Justin/Justin" )
//character: openmodel( model=NAO, filename="Characters/maiko/maiko" )
//character: openmodel( model=NAO, filename="Characters/mamimi/mamimi" )
//character: openmodel( model=NAO, filename="Characters/marigo/marigo" )
//character: openmodel( model=NAO, filename="Characters/Mia_old/Mia" )
//character: openmodel( model=NAO, filename="Characters/news_caster/news_caster" )
//character: openmodel( model=NAO, filename="Characters/steward/steward" )
//character: openmodel( model=NAO, filename="Characters/yuruneko_black/yuruneko_black" )
//character: openmodel( model=NAO, filename="Characters/yuruneko_mike/yuruneko_mike" )
//character: openmodel( model=NAO, filename="Characters/yuruneko_white/yuruneko_white" )




character: casting( name=A, model=NAO )
character: visible( name=A, switch=on )
character: setvoice(name=A, voicetype="FLite:Voice01", speed=1.0, pitch=0.95, volume=1.2, intonation=1.0, adjlpf=0.75, adjlevel=5.5)
character: position( name=A, x=0.0000, y=0, z=0.0000, rx=0.00, ry=0.00, rz=0.00, posture=standing )
character: blink(name=A, frequency=1.5)

prop:openmodel(name=Chabudai,filename="Setprops/hall/hall")
prop: position(name=Chabudai, x=0.00, y=0.0, z=0.0, rx=0.00, ry=0.00, rz=0.00, scale=1.0)

light: flat(name=no1, r=0.8, g=0.8, b=0.8, vx=1.00, vy=-1.00, vz=-1.00)
light: flat(name=no2, r=0.8, g=0.8, b=0.8, vx=-1.00, vy=-1.00, vz=-1.00)

character: openmocap(motion=mott22, filename="BVHs/A24")
character: openmocap(motion=mott, filename="BVHs/A13")

character:gesture(name=A, switch=off)

setcaption(fontsize=14, y=-40%,width=85%, height=20%)

camera: move(name=Cam, x=0.1480, y=1.3, z=10.0000, rx=4.40, ry=183.60, rz=0.00, vangle=22.30, transition=continuous, type=humanlike, speed=1.00, wait=no)
camera:switch(name=Cam)

skipscript( switch=off )

camera: closeup(name=Cam, target=A)
character: look(name=A, target=camera)


character: talk(name=A, text="sad")
character: expression(name=A, type=sad)
wait( time=1.0 )
character: talk(name=A, text="happy")
character: expression(name=A, type=happy)
wait( time=1.0 )
character: talk(name=A, text="angry")
character: expression(name=A, type=angry)
wait( time=1.0 )
character: talk(name=A, text="neutral")
character: expression(name=A, type=nuetral)
wait( time=1.0 )
character: talk(name=A, text="fear")
character: expression(name=A, type=fear)
wait( time=1.0 )
character: talk(name=A, text="surprise")
character: expression(name=A, type=fear)
wait( time=1.0 )
character: talk(name=A, text="disgust")
character: expression(name=A, type=fear)
wait( time=11.0 )




character: talk(name=A, text="I'm gonna walk now")

camera: move(name=Cam, x=0.1480, y=1.3, z=10.0000, rx=4.40, ry=183.60, rz=0.00, vangle=22.30, transition=continuous, type=humanlike, speed=3.00)

wait( time=1.0 )
character: mocap( name=A, motion=mott, stopmode=remain, wait=no )
wait( time=5 )
character: mocap( name=A, motion=mott22, stopmode=remain, wait=no )
wait( time=1.5 )

wait( time=15 )

