﻿skipscript( switch=on )

character: openmodel( model=NAO, filename="Characters/Bob/Bob" )
character: casting( name=A, model=NAO )
character: setvoice( name=A, voicetype="VoiceSommelier:Voice10")
character: visible( name=A, switch=on )
character: position( name=A, x=0.0, y=0, z=3.5, rx=0.00, ry=0.00, rz=0.00, posture=standing )
character: blink(name=A, frequency=1.5)

character: definepose(name=A, pose=DEF, joint=LeftLowerArm, rx=-60)
character: definepose(name=A, pose=DEF, joint=LeftUpperArm, rz=-6)
character: definepose(name=A, pose=DEF, joint=RightLowerArm, rx=-60)
character: definepose(name=A, pose=DEF, joint=RightUpperArm, rz=6)

character: pose(name=A, pose=DEF)

prop: openmodel(name=TB, filename="Setprops/table/chabudai")
prop: position(name=TB, y=-8.33, ry=90, scale=50)

light: point(name=LA2, x=0, y=5, z=0, r=1.0, g=1.0, b=1.0)
light: point(name=LA2, x=0, y=5, z=8, r=1.0, g=1.0, b=1.0)
light: ambient(name=LA1, r=0.2, g=0.2, b=0.2)

character:gesture(name=A, switch=off)

setcaption(switch=off)

camera: position(name=Cam, x=0.0, y=1.0, z=8.8000, rx=0.0, ry=180.0, rz=0.00, vangle=60.0)
camera:switch(name=Cam)

character: look(name=A, target=camera)

skipscript( switch=off )

//! initializeEnd

wait( time=1.0 )
character: look( name=A, target=lookforward )
character: walk( name=A, x=0, z=0, updown=0.1, armswing=40, headswing=10, bodyswing=-10 )
character: jump( name=A, height=10, speed=0.2, wait=no )

wait( time=5)

character: visible(name=A, switch=off)

wait( time=1000 )


